Game Designer
Lead Designer - 3DClouds
03/2026 - Now
Lead a team of 5 design for AFTERZERO: The Last Drive.
Worldbuilding, Lore, Characters, Story and Dialogues of the game. Implemented Quests using flowgraph.
Designed Gameplay and Narrative Systems using UE blueprint, fragments and events based tools.
Gameplay Designer | 3DClouds
01/2025 - 03/2026
Developed and implemented core Gameplay and System mechanics for PAW Patrol: Dino World, ensuring accessibility and fun for the target demographic.
Late-stage polish for gameplay and in-game economy on Trident's Tale to ensure a smooth final release.
Game Designer - Triternion
03/2023 - 12/2024
Narrative design for an unannounced open-world RPG. Writing quests, characters, lore, and dialogues using a behaviour tree based tool to deepen player immersion.
Designed and balanced core Combat mechanics, and Enemies AI behaviors using a UE Blueprint based tool.
Game Designer - Sato Code
01/2023 - 03/2023
Engineered interactive Puzzles and location-based trails for a mobile escape room app, and authored compelling story scripts and Dialogues.
Game Design - DBGA
2022
4 team projects using Unity and Ink
Game Design Principles, UI/UX, System Design & more
Narrative and Creative Writing
Game Design - Scuola Comics - Padova
2018
Class project using Unity
Narrative, screenwriting and creative writing
C# programming using Unity
Computer Science - Unipd
2017
Programming, Software Engineering, Web and Multimedia
3 team projects and many individual ones
200 hours thesis internship
Other Projects
Past Collaborations
Editor - I Love Videogames
Writer - Tale Me a Story
Educator - La Mongolfiera
