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It's a me again, Pietro

Pietro Marchetto

Game Designer

Italy

Languages: Italian, English

Born with a pad in hand and a story to tell, I have dedicated my life to my passions:
Storytelling, Computer Science, and Video Games.
I find inspiration everywhere I look.

Lead Designer - 3DClouds

03/2026 - Now

Lead a team of 5 design for AFTERZERO: The Last Drive.

Worldbuilding, Lore, Characters, Story and Dialogues of the game. Implemented Quests using flowgraph.

Designed Gameplay and Narrative Systems using UE blueprint, fragments and events based tools.

Gameplay Designer | 3DClouds

01/2025 - 03/2026

Developed and implemented core Gameplay and System mechanics for PAW Patrol: Dino World, ensuring accessibility and fun for the target demographic.

Late-stage polish for gameplay and in-game economy on Trident's Tale to ensure a smooth final release.

Game Designer - Triternion

03/2023 - 12/2024

Narrative design for an unannounced open-world RPG. Writing quests, characters, lore, and dialogues using a behaviour tree based tool to deepen player immersion.

Designed and balanced core Combat mechanics, and Enemies AI behaviors using a UE Blueprint based tool.

Game Designer - Sato Code

01/2023 - 03/2023

Engineered interactive Puzzles and location-based trails for a mobile escape room app, and authored compelling story scripts and Dialogues.

Game Design - DBGA

2022

  • 4 team projects using Unity and Ink

  • Game Design Principles, UI/UX, System Design & more

  • Narrative and Creative Writing

2018

  • Class project using Unity

  • Narrative, screenwriting and creative writing

  • C# programming using Unity

Computer Science - Unipd

2017

  • Programming, Software Engineering, Web and Multimedia

  • 3 team projects and many individual ones

  • 200 hours thesis internship

Personal Project

Work in Progress

Other Projects

Past Collaborations

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